Demo ReelProjectsResume

 

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Animation: Biped Walk Cycle

Animated and rendered in 3DS Max 2009, using Biped/ Character Studio.

Animation: Run/Jogging Cycle

Animated and rendered in 3DS Max 2009, using Biped/ Character Studio.

 

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Animation: High Knees + Pushup

Animation Study using my MAB Rig. I modeled, rigged, and animated all aspects of this in Maya.

Animation: Barbell Snatch

Animation Study using my MAB Rig. I modeled, rigged, and animated all aspects of this in Maya.

Animation: Soldier Swim

Completed for the Half Life 2 mod, Firearms 2. I was responsible for all rigging and 3rd person animations of the playable multiplayer characters. It is rigged and animated using 3DS Max 8's biped system, and later exported to SMD and MDL to be used in-game.

 

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Animation: Soldier Limp

Completed for the Half Life 2 mod, Firearms 2. I was responsible for all rigging and 3rd person animations of the playable multiplayer characters. It is rigged and animated using 3DS Max 8's biped system, and later exported to SMD and MDL to be used in-game.

Animation: Amiganaut Trooper Dive/Tumble

Animation Study using the Amiganaut Trooper rig courtesy of Polytronik Limited. I did only the animation and rendering in this piece.

Animation: Amiganaut Door Kick

Animation Study using the Amiganaut Trooper rig courtesy of Polytronik Limited. I did only the animation and rendering in this piece.

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Animation: Acting Piece - Wedding Crashers

Entry for CG Talk Animation Challenge using James Hunt's Max for Maya rig. I did only the animation and rendering in this piece.

Animation: Enemy Lion

I was responsible for rigging and animating this creature for a freelance client, the model and texture were provided. Rigged and animated using 3DS Max 2009's biped system and new forefeet controls, with added controllers for the lion's mane.