
Download MAB Rig 1.0 |
MAB Rig 1.0 Date: Spring 2008 |
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Character modeled using Maya 8.5 and Zbrush 3 and rigged with Maya for personal animation studies. MAB Rig Features: - Intuitive controller objects focused on visual functionality rather than using manual numeric sliders in the channel box. Including finger, toe, heel, and spline-based spine - Intuitive facial control system based on Jason Osipa's "Stop Staring" setup using 18 blend shapes - Custom nodes for varied clothing sets, eye glow, and body bulk - Low poly mesh (5558-8196 triangles) with normal map textures for clothing and skin - IK/FK Switching/Blending and forearm twist - Detail level node for use of low-poly proxy character or character smoothing |
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"David" Biped and Facial Rig for 3DS Max 2009 Fall 2008 |
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Character modeled and rigged for a freelance client. The character was modeled using 3DS Max 2009. I also did the UV layout, but texturing was done by a seperate texture artist. I added a bone-based facial control rig on top of the biped system, along with extra controllers for hair and several accessories for the character carry. |
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Legend Project - Cloth Simulation Date: Spring 2007 |
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Clips from a short film I created of 2 characters fighting. All aspects were modeled in Maya 8.5 and Zbrush 2 and characters were rigged in Maya. The environment utilizes Maya Fluids for clouds and water and the terrain was built using a height map. All character's clothes are simulated using Maya nCloth. I feel the animation of this piece does not reflect my current abilities in character animation but have compiled sequences that emphasize control of the cloth simulations. |
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