Demo ReelProjectsResume

 

Download MAB Rig 1.0
*Tested with Maya 8.5/2008*
Video Demonstration - MOV

MAB Rig 1.0
Date: Spring 2008

Character modeled using Maya 8.5 and Zbrush 3 and rigged with Maya for personal animation studies.

MAB Rig Features:

- Intuitive controller objects focused on visual functionality rather than using manual numeric sliders in the channel box. Including finger, toe, heel, and spline-based spine

- Intuitive facial control system based on Jason Osipa's "Stop Staring" setup using 18 blend shapes

- Custom nodes for varied clothing sets, eye glow, and body bulk

- Low poly mesh (5558-8196 triangles) with normal map textures for clothing and skin

- IK/FK Switching/Blending and forearm twist

- Detail level node for use of low-poly proxy character or character smoothing

 

 

"David" Biped and Facial Rig for 3DS Max 2009
Fall 2008

Character modeled and rigged for a freelance client. The character was modeled using 3DS Max 2009. I also did the UV layout, but texturing was done by a seperate texture artist. I added a bone-based facial control rig on top of the biped system, along with extra controllers for hair and several accessories for the character carry.

 

 


Legend Project - Cloth Simulation
Date: Spring 2007

Clips from a short film I created of 2 characters fighting. All aspects were modeled in Maya 8.5 and Zbrush 2 and characters were rigged in Maya. The environment utilizes Maya Fluids for clouds and water and the terrain was built using a height map. All character's clothes are simulated using Maya nCloth. I feel the animation of this piece does not reflect my current abilities in character animation but have compiled sequences that emphasize control of the cloth simulations.


Legend Project: Cloth Simulation Video - Download High Quality MOV