Micah A. Betts 3007 N. Declaration Ct. | Waldorf, MD 20603 Home - (301)645-9664 | Cell - (240)899-0657 | Email - mabmanz@mabmanz.com Portfolio / Demo Reel Website – http://www.mabmanz.com Objective To contribute and gain experience in a game development studio as a character animator and/or technical artist. Education University of Maryland, Baltimore County,May 2007 Bachelor's of Art, Concentration in Animation Security Clearance – Top Secret (2010) ------------------------------------------------------------ Technical Experience Primary Focus: 3D Character Animation Additional Skills: Low/High Poly Character/Object modeling, Character Rigging/Weighting, Texturing & UV Layout, 3D Asset Exporting/Importing, Basic Programming (C, C++, C#) 3D/2D Art: Maya (some MEL), 3DS Max (Biped/Character Studio), ZBrush, Photoshop, Painter, After Effects, Premiere Game Pipeline: Emergent Gamebyro, Unreal Editor 3 (some UnrealScript), Valve Hammer Editor, XNA Game Studio, UNITY 3D Web Development: Flash (some ActionScript), Dreamweaver, CSS Networking/Server: Windows, Mac, DOS Command Prompt, Citrix, Active Directory Content Management: Overlord, ProjectPath, SVN, Remedy ------------------------------------------------------------ Professional Experience U.S. Dept. of State, IT Systems Admin March 2010 - Present - Provide hardware/software support for users in the U.S. State Dept. Network Whizzkit,v.o.f., Freelance 3D Artist May 2008 – March 2009 - Model, rig, and animate several biped and quadruped characters for use in UNITY 3D game engine. - Model junior athlete characters from photos and concept drawings for casting and prototyping into STL, 3DS, and OBJ formats. iD Gaming Academy, 3D Instructor June 2008 – August 2008, June 2007 – August 2007 - Work with a team to educate students with skills using Maya and 3DS Max for use in Unreal Tournament 3 mods and Beyond Virtual game engine. - Teach Basic C++ programming for games UMBC Imaging Research Center, 3D Art Intern February 2007 – May 2007 - Model, Animate, and texture various components of NASA satellite devices for Goddard Space Center ------------------------------------------------------------ Personal Experience – Animator and Rigger for unreleased Half-Life 2 mod, Firearms 2 – Lead Artist and Animator for UMBC Game Development Club, 2006-2007 – Development of personal XNA Game Studio projects using C# and Maya/Max – Japanese 201 foreign language classes at UMBC REFERENCES AVAILABLE AT REQUEST